Code Quest References

Table of Contents


Monument Valley
Monument Valley Ref. Code is Hard Code is Hard Reference Economy Buzz Economy Opinion

Monument Valley


Monument Valley Secrets

Monument Valley is a phone game created to show people who despise games that anybody who does play games does not sit in a corner and scream at a device whilst twiddling their thumbs around on a controller. Games are not just people avoiding society and competing for a fruitless task, not every game incorporates violence, and displays mindless play throughs. A LOT of games, including the all new, game of the year Monument Valley. This game was inspired from architecture, and it sports a load of intriguing puzzles for the gamer to complete. This game was designed to reel in non-gamers who view gaming as a negative whole. The accomplishments are extremely rewarding, for the feeling of completion after being stuck on a difficult and confusing level is extravagant. The secrets behind Monument Valley was to treat the player as a genius, not an idiot. The levels had to start out a simple route, and as soon as the player got the hang of the game, the game delivered with extremely difficult levels that bend and twist the gamers mind in new ways. The puzzles are amazing, unique, and intriguing. The character of the game was even designed to be vague, to give the player a sense of questionability. The player could view the character as many aspects of life, the personality was unknown, and it was up to the player to decide what personality the character portrayed. The game even sports a deserving color scheme, which in turn only improves the games flexibility. For the colors are used for twisting the puzzles in different ways as well. The developers incorporated the colors not only to add a sense of life, but to increase the puzzle difficulty. The higher the difficulty, the higher the rewarding feeling can be. I find this game appealing, and i think it would be fun to give the game a try.




Monument Valley Reference


Monument Valley Universal Meaning

Monument Vally says a lot to me. It says that I have A LOT to learn about in code. When coding, I don't just use my head to solve problems, I have to extend my mind in order to perfect any solutions, I have to have more than one solution to the same problem, I have to be able to think differently compared to any other coder, I have to be unique. Coding is not meant to be laddered one way, there are unlimited ways to solve a problem, and It's up to me to find what ways I can use to perfect them. There is never only one way. This also goes for the games I wish to create myself, Ken Wong says that, "A short experience may actually be better for a game, perhaps no longer than a movie and with a sense of catharsis at the end..." This may be true for some games, but games that I may create might not have the same philosophy. Ken also said, "Everything you experience in life could be made into a game and expressed in a way that can’t be in a film or a book, and that’s why it’s an exciting time to be designing games." I completely agree with this. The world of design has no limits, people can spend a lifetime designing every strip of grass in their game, or spend 3 nights copying and pasting one model. I ask you, which game would have a better feel for nature? The time well spent game, or the quick, and lazy one? I agree. Maybe spending a lifetime making all that grass isn't the best way to spend your time, but at least the game is revolutionary! Even if all it was was a field of grass and a couple rocks here and there. Either way, you could do anything you want within design. Actually, there is no 'within', the world of design and gaming is bigger than regular people think, we can do anything with designing games, anything we want! And yes, this leads to violence, sex, bad language use, and other negatively flowing video game ethics, but of course, "men and women and boys and girls and LGBT people in the Middle East and China and Brazil—and they’re not just about violence and sex." It's up to the developers to create the kind of games they desire. Ken Wong and his 8-man designer team created Monument Valley and got away with an award. My own team and I hope to reach the same ropes or even higher ropes than Ken Wong and his team. But of course, there is never the greatest contributor of each team, everyone does something of great value for any formed team. I do not see myself in the future doing all or none of the work for a project that we all promised to pitch in together.




Code is Hard Opinion


Code is Hard

It is. And by my take on this article, (Don't worry Boss, I didn't read a word other than the link! ;)) it just proves the fact that it is. It is stressful, confusing, repetitive, tedious, but lovely, enjoyable, beautiful, and intriguing. I love code. Even though I've only reached the 'Cliff of Confusion' state, and realized the trauma that I will punish myself with, I still persevere. I do this because I've set my sights on my future, I see that my future is filled with complicated equations, references, and tags despite the difficulty that I may be exposing myself with. I continue even after suffering a fatal defeat from AP World because I plan to lay down my passion, time, and effort into code. I plan on turning code into a career, I am determined to live out the rest of my life as a designer, not only a programmer, but a designer. I wish to create magnificent games, glorious websites, and unthinkable achievements to show off to all my friends! Code to me is teaching to the Boss, I just love it to the death of me! Even after realizing that the 'Desert of Despair' awaits me in the near future, it's mighty shadow will not pierce this determined soul, my light shall shine through the darkest pits of despair and clear the skies of it's murky clouds! I was born strange. Whenever I have my sights set on something, I won't let ANYTHING get between me and my goal. Even my parents, but maybe my girlfriend, she's an exception. Anyways, nothing, except my girlfriend, may get in the way of my dreams and I! Plans have already been organized for two projects, or games, to take on with my friends and I. One is named: "Scarlet", and the other, (which is a MAJOR project that I plan to turn into a trilogy): "A Hero's Tale". Both game titles may be altered in the future, I'm still in the early stages with these projects. In the duration of my tredge through the 'Desert of Despair', I plan to learn the basics of creating a game in general. Examples: Math fluency, an in-game shop, audio and video implementations, 3D World scripting, similarities and differences determination between JavaScript and other programming languages I may learn in the future, etc. (There are definitely more things to learn than this, and no one said learning these things via online sources was going to be simple.) Aside from all these walls that were only build to discourage tainted hearts, I plan to rock climb those obstacles as if I was floating over a quarter of it a minute. Don't misunderstand though, I'm not saying that the 'Desert of Despair' can't really be that dreadful, I'm saying nothing in the 'Desert of Despair' will ever bring me to my knees and make me beg for mercy. As stated before, my determination will not be tainted from the inside, the outside, in-between, around, mentally, physically, telepathically, nor universally! Look 'Desert of Despair', just don't mess with my determination. As far as I have trekked in the graph of code difficulty, I'm only in the early stages of the 'Cliff of Confusion'. I have definitely experienced the frustration of the 'Cliff of Confusion', but I was preparing myself even prior of reading this article to challenge the road ahead of thyself. As referred in my opinion post about the change of economy and job demands, I like to visualize my future as the greatest challenger ever to come across my path. No matter what path I may choose, the future will always have something in store for me. And Boss, you asked for a paragraph, so a dreaded block of text nag can't be nailed onto my back this time!




Code is Hard Reference


Referring to the Article

If you're link blind, or ignorant, then click this article link to understand what the previous paragraph, and this next one was and will be describing.

I've pretty much completed the purpose of this paragraph on the previous paragraph besides quoting, citing and of course, re-describing what I'll do about the obstacles in my way. I will not let these walls stop me, I will pursue my dreams no matter the costs, I will not let anything tell me that my goal is a waste, I will not succumb to the ultimacy of the challenges, I will clear the 'Desert of Despair' no matter the costs. I will not lose heart, I will continue to learn new concepts about coding and will push for my future to become true. I'm very resilient, I've played football before, and no matter how hard the hit, I always get back up. I've been knocked dizzy a couple times, and heck, one of my friends literally knocked the snot out of me, but I didn't fall, I didn't slow down, I keep at it and I completed my job. This is because football was my passion, I loved football, it was so much fun. Eventually though, the people around me began showing their true selves, they had no respect for the coaches, they talked back for no good reason, came late to practice with stupid excuses, act all tough and great when they're actually really embarrassing themselves, or they're just complete jerks to all the other players on the team because they're just so dang 'cool'. I know this may contradict my word of not giving into others for my goals, but football was just a sport to play to have fun, and to keep me in shape. please visit The Strive of Today for a complete thought about this topic. "He learned Emacs then Vim and even the Dvorak keyboard layout. He picked up Linux, dabbled in Lisp and coded in Python while living on the command line for more than half a year." This is a quote from the beginning of the article. In my eyes, this person, Quincy, had not known of the article, and learned a ton of languages that may look good on his resume, but might not have any value to him at all. With the thought out plan of the article however, you can be aware of what languages you may need, organize your schedules better, and prepare for a long haul of traumatization, failure, and tears. The differences between using the article to help you prepare for the long haul, vs. unknowingly walking into a death trap is decent, but one way they're similar is the feeling of accomplishment after getting something to work. Plus, using the article as a backbone makes the 'Desert of Despair' a little less 'despair', but rather expected and easier, as emphasized here: "Beware the "Mirages of Mania", like sirens of the desert, which will lead you astray.", here: "You can't learn this stuff in a week or a month or a single college class no matter what anyone says so stop falling for that!", and here: "...with enough perseverance and a good compass, you'll eventually get your first few 'real' projects launched and you'll realize that you're finally starting to get it." The main purpose of this article is to warn anyone who wants to code in the future that the journey isn't as easy as learning Biology. I've wrapped my heart around the previous paragraph, so if anyone skipped to this paragraph, comment why, and please, go read it you lying cheats.




Economy Response


The Economy Buzz

All the buzz in the recent economy is the change that's been evolving since economy first existed. The extra buzz was the evolution of technology and how jobs opened wider and wider for experienced and skillful students willing to employ. I plan to learn about many languages corresponding with "code".

Coding is intriguing to me, I may not be the best to ever master this language, but I hope to become skilled enough to fluently write these languages on demand, and whenever I feel I would like to for a side project alike a video game or maybe designing a website for a fellow friend or even a client. I find coding a fantastic route to walk down if you're looking forward to creating technological advancements, or accomplishments. I've realized this myself before I came across this video.

Though I have, Brian's video would further nail down these facts onto someone who doesn't fully understand what kind of world they're wandering into. Job desires evolved from physical work to mental grinding skill provided by education from a college ranging from a 2 year to any year count one may offer. In order to get the job desired, you must main in a class that teaches the requirements to be able to apply for that job in the first place.

Schools teach classes that you will probably never need, so why not take a stand and take a class that have the least to do with what you plan on doing for the rest of your life in order to gain income? These thoughts are exactly what everyone should come across before they jump into a university or a college, "What am I doing here?", "Why am I here?", "What is my goal for life?", "What do I want to do?", "What am I good at?". These thoughts sound a lot like ZIM for the maclab.

That's because ZIM is not only meant for students to do well in the class, it's for students to refer back to when they are dropped off in the real world. The whole point of the maclab is to get students somewhere in the future, it's to increase the chances of them to get a job that parallels with the demands of job owners for skilled students under the technological needs of today. The whole world is revolving around technology, not only is that a saying for people to brush aside, it's a message for you to get off that truck seat and start learning something a little more complex than driving a big truck down a freeway, it's a wake up call.

What I'm doing in the maclab is learning about JavaScript, HTML, CSS, Java programming, and many more coding languages that may peak my interests.

Why I'm there is because I've listened to the wake up call. I've realized the future, I even have motivations as to why I'm learning code, I wish to create video games in the future, I am a hardcore gamer, I love games, games are amazing, beautiful, and intriguing.

What my goal for life is to be able to work at home on a laptop for a game that will make income for my family and friends or whomever wishes to help me with it, or work for a company who finds an interest for video gaming. My goal for life is to be able to be at peace while I work for my job, and still be able to earn enough income to be able to pay off the bills that I would receive while I live with my family in the suburbs.

What I want to do was already explained, video game creation.

What I am good at is my final resolve, everybody who walked into HTML, or JavaScript was horrible at it if it was their first ever scripting language or coding language for that matter. They will never be good at anything unless they organize time into it. No one ever learns anything for the first time and is immediately great at it, they need practice, that is why I always push myself to learn about code. I will never become great at it unless I spend my extra time on it, and by the looks of it, spending this extra time seems to be working.




Opinion of the Economy Video


All of the Above?


Please visit this quest to fully understand what this post is revolved around.

Effective. Persuasive. Convincing. Impressive.

Shouldn't there be an all of the above option? It's effective for the student to think back to after they've watched it and start to kick off their life by applying for a college degree. It's effective after they've earned their job of desire and began working for income.

It's persuasive for anybody who hasn't really put much thought on how the future would face them. I like to think of my future as a challenge. A challenger who came prepared for battle, this video could persuade any watcher who does not prepare well enough to face their future. It could prepare them for the future battles that they will come across.

It may convince the reader that they should begin looking for a skill that corresponds with what they would like to do in the future for money as a job. It may convince them to pay more attention in class in order for them to get the best grades they could so their dream college could accept them without hesitation, it could convince them to strive for a victory after battling their future.

This video was organized perfectly. I found it profound and impressive. I think that any other student who found value from this video would feel the same way.

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